Yesterday marked the culmination of many months of hard work, we released Mr Nibbles Forever to the Steam store! Following the launch on mobile last year and the rather disappointing lack of players of the game I had a deep and meaningful discussion with myself and came to the conclusion that the problem wasn’t the
Weeeee! Finally we got approval from Apple on Friday last week and after a frustrating 3 hours of waiting for apple to push a button it launched! You can grab it from the App Store on your device or simply follow this link: https://itunes.apple.com/us/app/mr-nibbles-forever/id958818922?mt=8 Im so happy that its out the door, had a few
The title says it all! The game is now finally out on Google Play 🙂 https://play.google.com/store/apps/details?id=uk.co.mikecann.mrnibblesforever It took me much longer than I had originally expected when I started it back in January but im happy to say that no matter how it performs on the marketplace I feel as if I did it justice.
It’s been 3 weeks since the last update but lots has happened in that time. I have tried hard to stick to the plan I made for myself on the 21st of June. A quick recap: 20th – 26th July 1) Create game trailer and publish to landing page. 2) Contact media and other social
Its been almost exactly a week since the last developmental release of Mr Nibbles Forever. According to the plan this week should have been about implementing the landing page and gathering feedback from people, as I managed to get the landing page sorted in the first week I decided to spend the time developing the
Well its been almost two weeks since I declared the (tough) scheduled plan for the release of Mr Nibbles Forever. In it I planned that last week was to be: 22nd-28th June 1) Design landing page for the game. This is important as I will need a place to put the trailer and to send
I talked about this in my last blog post but Mr Nibbles Forever is starting to take shape now. The features have been ready for some time now and the the last update saw 95% of the game’s artwork go in. Basically the game itself its pretty much there apart from bug fixes and polish.
Well its been exactly 95 days since my last Alpha release of my mobile game Mr Nibbles Forever which is far too long. I apologise to people who have been asking me for a new version. I took on a few paid freelance projects a few months ago and they took up a whole bunch
Its been a while since a Mr Nibbles Forever update. To be honest I haven’t actually done a whole lot coding wise on the project since the last update. I have been busy on other projects while I searched for an Artist and Audio guy to help on the project. Well im happy to say
Well i’m now 8 weeks into development of Mr Nibbles Forever and I can safely say that the game is now feature complete (this probably should be Beta 1 release then not Apha 7 but oh well :P). I didn’t do a release last week as I had quite a bit of other work on